Hello guys and thanks again for your support ! :) IlyaIvanovArt Thanks that's exactly what we had in mind at start, an artistic mix between Gears of War and Ryse/God of War. Here are the 3 assets I've made this week: The Lateral Throne Ground : ( NDo has clearly became my new girlfirend for these mosaics assets =) )
I'm just going to reply with the same comment I made to his post, There seems to be a lot of good games recently that depict violence and war as something disturbing. Such as Last of Us, Metal Gear Solid 5, Spec Ops: The Line, they do not take violence lightly like most other games that glamorize war and killing.
[ QUOTE ] -this year I will kick ass like never before, for Queen and Forum, in the soon to be fought war. You know the one. [/ QUOTE ]Indeed. This year I pledge to not embarass myself with a horribly inept entry in said war and generally spend a lot more time trying to improve my art throughout the rest of the year.
gradhopper: this is an easy fix. go to Normal > Set to Face select all your verts and perform a merge vertices operation. dial back the threshold so it doesn't weld everything into one vert, but don't make it too small of a value that you don't weld the verts that need to be welded to eachother. from there, you gotta make…
i can't repeat this one enough, it's the most important part of a good interview in my view: make sure you have stuff to say about your work. If you've got an animation showreel, don't let anyone sit and watch it in silence (remember they've already seen it). That's interview death. Ask to drive the PC or DVD player it's…
The premise: In a world where people have given up the physical way of computing/using the internet via a cerebral implant. Rayzene is the forefront of such technology including mini medical drones that allow non-invasive surgeries,cloning of a human being as well as the number one holder of military contracts. Rayzene's…
We are a small team looking to expand as we work on a
prototype for a 3D Action/RPG. So far,
we have a writer/designer; producer/animator (me – I fill in elsewhere when I
can); and are currently bringing on a hobby blueprint scripter. We prefer team members looking to join for
the long term as we iterate on this toward a…
For Zbrush 2 I have decided to choose the Star Wars universe to take concept from and model an environment for the UDK engine. For this I am using a piece of concept by Chris Ocampo who has done several bits of concept for the new star wars 1313 game which can be found here [ONLINE] Available at:…
Dominance War was mired in problems from the get go. Poor communication, undelivered prizes, delays, extensions, etc. I assume it just got tiresome to deal with. More reading: http://www.polycount.com/forum/showthread.php?t=78906 http://www.polycount.com/forum/showthread.php?p=1083993 You can pretty much just search…
Now we can stop listening to all the bitching about the character centric comps! I really like the fact that it is Game Artisans vs Polycount. The last Dom War didn't feel like a Dom War so much, just due to the immense scale. This should be interesting nonetheless, and I'll consider giving it a go. Three man teams is ace…