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Re: "BLUBBER BUSTERS" Game Dev Blog
Reply by
genwu
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Dec 2013
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3D Art Showcase & Critiques
I still can't get over all of the ridiculous amounts of awesome that are within this thread. Keep up the amazing work!
Re: Wi-fit: It kills you.
Reply by
eld
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Dec 2011
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General Discussion
And to be fair, the amount of lives that has been saved or improved by having technologies derived from radiowave-research can't be counted.
2 results
Re: Vertex Normal Toolkit for 3ds max
Reply by
monster
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Feb 2019
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Technical Talk
Instead of 7 layers, why not use existing smoothing groups? Then you can have functionally unlimited amount “layers”.
Re: The basics of creating pseudo volume textures in Substance Designer - Tutorial
Reply by
Obscura
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Jan 2019
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Technical Talk
Not seeing opinions regargint the followup. Which is kind of weird by looking a the amount of love for the first one. So please go on.
2 results
Re: [Mixamo Contest] Female Knight character entry
Reply by
Julia
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Jul 2012
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3D Art Showcase & Critiques
High five for a good amount of still feminine armor!! =3 I'd love to see some chain mail in there somewhere.
Re: Just Cause 2
Reply by
00Zero
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Mar 2010
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General Discussion
i hate the insane amount of blur there is in this game. i feel like im watching through Vaseline smeared goggles.
2 results
Re: Build a Female Character With Me?
Reply by
Jessica Dinh
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Feb 2012
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General Discussion
You're gonna have a great team with the amount of talented people that have applied Haz :] Have a fun and successful endeavor !!
2 results
Re: Kraken's sketchbook
Reply by
Dimfist
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Aug 2016
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Featured Artwork
Really impressive with the amount of geo you used. Nice normals. Are you using a height map as well to push the features?
Re: Needs more Game models in my Folio
Reply by
ljsketch
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May 2015
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3D Art Showcase & Critiques
small amount of progress. Fixed the book bag design a bit. Got the gun blocked in. And made a few minor adjustments..
3 results
Re: Triangles vs. quads
Reply by
Farfarer
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Mar 2013
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Technical Talk
Depends on the shader complexity, but yes. Probably more so these days because of the amount and density of triangles that get thrown around.
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