@Heather_Bea Thx I'm doing what I can to wrap this up. well I'm not quite sure how to change the ambient color of the scene inside of the cry engine. I haven't looked for it specifically. I'm also trying to learn the camera set up. Crits are very welcome. PS. I see some of the placement problems.
^agree with calabi. One of the most memorable anatomy tips I can remember is to think of the head as a giant cylinder. Everything wraps around the cylinder -- when you look at the head from a top down or bottom up position you should be able to clearly see the "barrel" of the mouth. All the forms are there -- just pull…
it's only relatively recently that "twat" became offensive again. In the 70s and early 80s it was considered okay for family consumption (erk) ... check out the opening titles of Fawlty Towers in that one episode (Flowery Twats), or Rik Mayall as Kevin Turvey shouting "yeah the same to you with bogeys wrapped round it, you…
much better than the first, heres what I think could use some improvement. -The left thumb stays really stiff once it makes contact with the front grip, it doesnt even really look like the hand is clasping anything. Try having it wrap around the grip just a bit for some secondary action.
Again- .Env files are NOT only for envelopes. They store per-vertex weights if the vertex has been hand-weighted at all. I don't use envelopes either- .env files save vertex weights. I wouldn't be surprised if skin or die uses Max's save and load .env functionality but just wraps it into its interface.
Final: Hey guys I've always wanted to join the Retrogasm contest. This year I actually found out about it before it happened. I've been working on Shredder and starting to wrap up the high poly. Here's my current progress I'm at the point where im probs going to start retopo'ing soon. I have just under 4 weeks left to…
I've been trying to wrap my head around how to write a simple custom node in UDK for the last two days with no success. What I want to do is make a node that will separate the red channel from any sample run through it. I have no experience with custom nodes in UDK, and just started learning HLSL, so please no psedo code.
I recently wrapped my head around hard surface low polys, but I'm not sure I've got the right approach for my organic modeling. I'm not sure if you can tell what I've got going on from this screen, but I have a feeling I'm adding detail heavily for things that don't need it, and missing detail in parts that do. It's a…
Ive been curious on the best method for creating modular pieces for sidewalks and roads in a major city scene. Do people usually include sidwalks and street pieces in one modular piece? Maybe a straight piece for long straight streets and cap pieces for intersections? Then would you just wrap these pieces around block…
Hi, To those who wanted to save time, i offering my service for the UVW Wrapping. I knew there are a lot of plugin for this kind of work but i have the patience to manually do it. I'm using Maya. I have attached a image on the unwrap which i did for a game model. Model created by my friend. Done in 4-5 hours (I not sure is…