From what I have read, if I understand, XRef allows you to create a base scene; from there you can populate that scene with instanced objects from other files. If changes are made inside that other file, those changes will cascade through each instance of the referenced object in the scene? This is good for creating…
Hello internets! I have a new scene that I am going to be working on. It is an Eat3D "small contained scene" challenge. I wanted to post on here because I love the feedback that I have been getting on all my scenes :D Here is the link to the challenge over at Eat3D:…
Hello everyone! I’m am looking for some people to test my project for my
dissertation at university. For context, I am investigating the balance of
visual quality and the experience within virtual reality within games. The
testing requires you to test different version of a scene that I have created
within the Unreal…
With a blank scene loaded it should take you to the scenes folder if you attempt to save. If not like Ace pointed out there is a scenes folder in my documents, you can also create a scenes folder in the same folder as the 3dsmax.exe and save a maxstart.max file there also.
Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…
I have a 3090 RTX Card with 24GB of memory. I have a scene with a head with displacement and hair. It crashes when I try to render the scene. But the VRAM memory is not full: I also have an other Arnold problem. In render view (Interactive) the scene keeps rerendering in an endless loop (starting over every few seconds…
I am modeling in Blender to use the meshes in UE5. The walls and cliffs that bound the scene should be made with a plane with displacement (high poly baked into low poly) or should it be a 3d object? I am talking about meshes that we will only see from one face, we will not be able to go around them. A plane would mean…
Thanks! I'll play with that when I next work on this scene! :) I made some leaves for the scene. I used an image from online and produced the normal map and 5 different colours from that. Here's one of them. they're going to be autumn colours so the five I currently have are a mix of oranges/reds/auburns/browns/yellows I…
1. Small scenes where you modelled/textured everything, bigger scene for layout and composition. Latter can be much more liberal with megascans/third party stuff. 2-3. Depends where you want to work. Have you looked into companies yet? 4. Not using references enough, eyeballing too much, not having a decent breakdown of…
I don't want to rock the boat...cause your result looks great! As someone who got a couple passes on the Naughty Dog Texture Art Test (and became very familiar with it), I'd say this looks like you used it as your starting point and modified the scene/models to your liking. The result looks great but I'm pretty convinced…