Yea I don't think you can do that as a scene post processing effect, since that operates on a framebuffer texture (the rendered frame). That doesn't have any info on the radius of individual meshes in the frame.
yes but all in one shortcut and without resizing the cavas.... it should just frame to the image... if the canvas is to small/big it doesnt matter... ctrl+double click --> reset transforms + reset camera + frame image
https://www.hollywoodreporter.com/news/trump-blames-movies-video-games-youth-violence-1087462 To be fair, he did call out movies too. But yeah, Video-games take a disproportionate amount of the blame.
global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…
It really depends on what version you're using. max 9 and lower: - Disable autosave. It had several issues with stability and it also would clear out the undo list. It was fixed in newer releases 2008 SP2 or it was in with the creative extensions, I think. Don't crank up the number of undos, and don't crank back in the…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Alt period, and Alt Comma can move the time slider, back and forth (in the direction of the brackets above said punctuation). Very useful to check things frame by frame. Scott
There was an article online recently about how they had to change up their render server setup, it was taking up to 10 hours to render a single frame... after the change up it went back down to an hour a frame.
Spark: http://www.youtube.com/watch?v=u9rWFZesV8s&mode=related&search= 2mins 10seconds into the vid :P Just did frame by frame screen caps and then compiled it together to make it an animated gif. HAHAHA! -caseyjones
I've got this drumstick model which was originally made in max and then brought in to ZBrush. I had to subdivide to level 5 in order to get enough geometry so that the flames look as smooth as they do right now (with NURMS on for smoothing). However, when taking this thing back into max at its high detail, I'm finding it…