That's looking awesome so far! I wanna see what you do with his hands and the BR. :D All those halo stuff are making me look sad compared to you as a halo fan. :( :p
SO yeah, here's where I'm gonna post all my practice sculpts. So far I have a male head, aiming for understanding the relationship between bone structure and fat/skin. It's a start I guess. Crits appreciated.
Hello people, I'm new to the forum and I wanted to share some of my art with you guys. I recently started a series of LoL fan art and this is what I have so far. I plan on doing this to improve myself on this style. Critics are very much appreciated. Cheers,
At the end of the day it's pretty simple really. For your high : you need to find a way to trick your CAD program so that it doesn't output such extreme triangle fans. The fact that the model renders fine without the bevel shader is *irrelevant* since you know already you want to use it. So you need to either tweak your…
Haha, that was awesome :thumbup: As for the sword fights, I gotta agree with the others. Never been a fan of the fights in the prequels. They felt too flashy, too choreographed and too drawn out. One think I always liked about the original trilogy is how conservative they were when it came to fights between lightsaber…
2c. saw it last night in 2D*. environments were fucking wicked. not much a fan of the bioLuminescent stuff but on the whole they were hugely satisfying. the tech / mech stuff too felt real nice. except for the fact there was far too little of it ( by my count there's effectively only 4 hero craft examples ? shuttle. big…
FACS (facial action coding system), all the way, 100% best quality you'll ever do, works best with mocap and hand key'ed animation. BUT it really depends on what type of characters you're going to have and what kind of quality bar you're looking to hit. You obviously don't want to use a nuke to kill a flly so using a FACS…
Dead Space 3 has - at least critically - been met with a great deal of disappointment. On one hand it's a great, polished shooter, on the other it's not exactly very scary. Speaking to NowGamer, the writer for the original Dead Space - Antony Johnston - claims this new approach was necessary for the series to grow. "Im…