I loved it, saw it friday with everyone at work. I brought with me ebagg, my fiance, and her friend. We all loved it. The lady's loved it because the ripped guys,and the look of the film. Me i put it up there with 5th element in movies that i can watch every other day of the week and still love it every time. I loved the…
yup I confess that I often get a bit restless when working at places. its not because I am chasing fame. I was actually a lot happier working in smaller studios. I stayed 5 months at my first place then got made redundant, 2 years at my second place, 1 month at my third(don't ask) and 8 months at my 4th. To be fair to…
Just know about the videowall police training programms. I guess they use video because of face expressions etc. For a realtime env. imho it depends because of the fact that you are limited by texture (memory), triscount or both. So, in every scene, you have to avoid the maximum to keep the framerate pretty stable (more or…
Curiosity. I think its safe to assume that their anatomy would not be logical for us to understand, and vice versa. I dont even think we can imagine what it would be like because a lot of our creativity for this kinda thing is constrained by our knowledge of anatomy. Also its possible that they could be living in the 4th…
I seriously hope that was sarcasm because that is the biggest load of bullshit I have heard in a long time. Look a bioshock it runs on the unreal engine and is certainly not a twitch shooter. Also when you license (depending on the company) you can have access to all othe source code of the engine which means you can…
Mechadus - Thanks dude. The indentations are floaters. I was gonna model them in but ended up with the geo being a bit to messy to do so. I would rather use a flat plane than loft as it seems a bit cleaner/easier to work with. EQ - Alright, so I guess I'm going with plane + shell :) . I will show progress a little later as…
One thing and I am really ith you guys. But it is something overshadowed by our joy. Their were slain men in the beginning of this. Lets not forget that. Im sure there families have been struggling financially. Even though they are legally wrong. We should understand that to them, this might have been the only way to get…
"He reminded me a little bit of Han Solo." LOL! I like the model...especially the texturing on the face and the boots. I really think it's cool to have Han as an unlockable for a game called Mercenaries: hell, he did shoot first Just one thing, and it could very well be my wonky 3d vision, but in the 3/4ths view, it looks…
Imagine you reduce this map to 8 bits (256 colors), the minimum to keep enought palette entries for the different tones you used. If you keep the 512² ratio the psp texture cache will be filled 32 times for each triangle of your model, roughly 31 times more than what would be optimum Still, this means 262Ko of uncompressed…
EricChadwick: I think the kid's 4th texture flat there is the diffuse map for the hair and the eye in the corner is just the highlight overlay for the eyeballs. I think Daz mentioned this a while ago, but for realtime eyes, instead of painting a sharp specular highlight onto the eyeball geometry itself, duplicate the front…