::oalexis:: thank dude ::Kevin Johnstone:: Hey, thank you very much... I happy you like it. :) You are awesome modeler. :) ::ralusek:: Thank, for good critics :) but i dont want make her straighter. I want show little dynamics posture and see good rotation 360. ::PhilB:: Thank... but most of the people want beauty face. :)…
Psyk0 thanx man, over all i think its like a month of work (i had some other parts done and then merged) BigL thank you, yea here it comes TorQue[MoD] thanx, heh nah its not dast i had some parts done before and i merged them DeathByChris i modeled it flat ( the thread, like a track) then extrude the bumps, then i bend it…
Ok so who picked this up? Honestly I'm having a blast. Got a free copy for my pc from work but then ordered it for my 360 from the company store. The zombie mode is a lot of fun. Nazi Zombies. Set up a lot like horde mode in gears. Just coming in waves. So fun. Only down side is you have to beat the campaign to access it.…
I know there are a lot of torque haters out there, but considering the licensing restrictions on Unity Garage Games is bound to put forward some competitive pricing for Torque 3D. Here are some images of the Rivers and Roads system: http://farm4.static.flickr.com/3651/3365175191_9db41dc23c_o.jpg…
Quasar Thank you very much for these comments :) - firstly about the reflection: I don't really paid attention at the reflection for now. Mainly because I use a cube map wich is totally different of the environment. It's quite nice to try different moods / lightings. The reason is that Marmosset 3 can't really do real…
those are all sanwa parts in the box. I did lose one of my white sanwa buttons before i finished making the box so i had to replace it with a black happ button. So that's the 360 guide button now :P. I would totally do artwork on the box but i lake the tools to do so. I dont own any paint brushes or paint, or laquer. so…
The worn paint at the mid-line of the doors feels unrealistic. Cars just don't wear like that. As far as 'next-gen' is concerned, PC vehicles in PS4/Xbone games will be measured in the hundreds of thousands of polys. The last firm numbers I have are for Forza 3, which was from 3 years ago on the 360 : LOD0: 172753 polys…
I hate the bow, it's a non sense weapon... really, but if they like that... So much tech with the suit... and a bow? seriously? we are going to hunt deers? LOL I only expect a good PC version and not that port crap they sold us with that useless hi-res texture pack that didn't do anything. Also, like others said, the game…
I quite strongly disagree about that game potentially looking good if stripped down to just a diffuse-only texture style. Not saying that diffuse-only games look bad in general ; but here its a clear case of a successful scalable game production. The look is persistent across different platforms, only at the cost of…
watching paint dry brings more entertainment. Awards shows in general are stupid, VGA is a pain to watch. And why is red dead not on best 360 game and only ps3?? Who votes on this stuff and how in the hell do you decide best studio? No offense to all the guys/gals who work at the nominated places, I'm sure they're great…