I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Maybe the game industry turned into a zombie while we weren't looking and now it's not the person we once loved. Mercy might be the only option. Maybe (probably) it will be reborn because - like books and movies - it is still needed, it is still important. Sure it probably won't be near quadruple-A budgets (itself a…
I'm looking for Animator to work on Rougelike Card Game called Godfather War. It's a classic cops robbers mafia verses style. Here is a video of what the beginning demo is looking like This would be for a portfolio shared collaboration project. I have the characters 3 Mafia and 2 cops fully rigged and in unreal already as…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
The project:A King's Quest 4 Remake in Full 3D http://unicorntales.org/kq4-perilsofrosella-remake/ Game Gallery: http://unicorntales.org/kq4-perilsofrosella-remake/kings-quest-iv-ingame-screenshots-gallery/ Hey guys, our project at the moment really needs 3D animators, and 3D character riggers and texturers to help finish…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…