I'd like to give this Decorate a try but I don't know how to set it up. I don't understand how they got to the point that they did in the example max files you can download. The SlideKnit method seems messy...I got it working, but the real-time interaction doesn't seem as smooth as the "Decorate" examples. EDIT: nvm, I…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
Except that I didn't do that. Its just a regular old UV layout, it isn't obsessive compulsively welded together to minimize seams, nor is is set up to use a lot of hard edges. For instance, if the sight was meant to go into an engine that doesn't support synced normals, it would need even more uv splits to support the hard…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of style):…
yeah haha I guess that was a dumb example. I was more exaggerating about what I thought DJ_ meant when he said to simply use 'snap' for both of his examples. I guess he could have meant snap align though... But even if that's the case, my point was that you shouldn't just give up on a workflow that you find more efficient…
Looks like a fine start, but are the windows are floating on top of one big box? I would get rid of the big box, build the window with trim and surrounding building shapes, then copy it across the front. This makes modular pieces of everything. (I have an example) I built the top window, with the inset and trim around it,…
From what I can tell and what I've read, you'll get better results by mirroring horizontally. I don't think you should attempt to mirror both horizontally and vertically at the same time like in your latest examples because vertically just does not work well at all. If you look at your new examples the horizontal mirroring…
Position Information Title - Maya Environment Artist Type - contract position Starts - January, 2006 Duration - 3+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 15 hours per week is required, 20-30 preferred. Compensation - competitive, depending on experience…
There is certainly a high level of rendering skill in this piece. You clearly have a understanding of textures, based off the sheen of the armour and the fuzziness of the fur. However, in terms of making it loom proffessional, so like the official concept art you get for an animated movie or video game, you would need to…