The couch example is just to show the difference between triangulating and building the tris your self. Yes you can optimize that mesh even more but just for showing the difference. pior: No worries, I am discussing modeling in tris not really uv splits, shading split or material split. Optimizing the materials in a game…
Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…
I'm sure it's been asked before, but is there any way to map keyboard shortcuts (or custom toolbar buttons, or whatever else) to actions that 3ds max doesn't echo in the MAXScript listener, and which also don't seem to show up in Customize User Interface? For example, I want to map "Select by Element UV Toggle" in the Edit…
Im having a really hard time sculpting a readable brick with a surface like the following examples https://dl.dropboxusercontent.com/u/105235115/4.jpg https://dl.dropboxusercontent.com/u/105235115/5.jpg Ive watched tons of videos including Tate's from Naughty Dog that helped a ton as far as how to create a tiling texture…
Hello, not sure if this issue has a name already but I suffer from this quite often and I would like to know if it can be avoided. The issue i talk about occurs for any PBR material which has different Smoothness/Roughtness values on it. When there is an area on a texture which has high smoothness next to an area which has…
We are creating a vertical slice of our game Novaborn: Crusade of Victus. We are trying to figure out a good art style that fits the Novaborn universe. We have a 3D model that we want to be painted similar to the game Spellbreak. There would also need to be some understanding of vertex normals to help the model work with…
Elseware Entertainment Inc Elseware entertainment is at the moment working on 2 titles : -Warcry : lords of war, a sci-fi RTS and Warcry : extermination, a large scale first person shooter. Warcry : extermination Warcry exterminatuion is a sci-fi (SP and MP) FPS based on warcry: lords of war universe. Brief description:…
It's been a while since I updated here. I've had an irritating month or so; I keep getting ill. So these are some stuff from just before that; I think they're newer than the previous posts since they look different, but they're from some time ago. They look marginally less dogshit than I remember, which is something. As…
That's really a shame because I think Ai could be very helpful . I am using Designer to generate cracks , dried streams etc but it takes days to lose that instantly blobs based procedural look there tweaking sliders . Would be so happy some ai would just generate something like a stream on a sand from a yesterdays rain…
Yeah there's the sculpting tool and also another one that is part of the poly modelling toolset. In Maya it's called the Edit Mesh : Average Vertices tool. Yeah that's what I was thinking: manipulate the shading after you are happy with the geometry as such but perhaps still need to get rid of little visual glitches. I can…