SENIOR INFERNO ARTIST Location: Santa Monica, CA Contract Type: Full-time, onsite contract Contract Duration: Approximately 3-4 months Job Description: -->Minimum of 5 years in the VFX industry -->Strong proficiency with Inferno -->Ability to work quickly and provide mentoring and direction to other artists -->Strong work…
Every kitbash pack I've ever found has always been 100% highpoly, and I'm curious why that would be.I mean if it was meant for VFX, that's one thing. But are none of these aimed at game artists, or am I missing something?Adding on some bevels/chamfers and subdividing is a hell of a lot easier than retopologizing and UV…
I think it depends on the studio. If it's not a really popular one then I think it's ok to do it. I've done it myself and the people I met were friendly and happy to see me. Some even took the time to watch my demoreel while I was there. This was at a pretty big VFX studio in London BUT I think it might be a different deal…
Absolute and utter garbage. One of the worst films I've ever seen. The VFX work doesn't even come close to being good enough to redeem how completely awful every other aspect of the movie is. I left the theater feeling numb, my brain overloaded from trying to process the unrelenting barrage of stupidity. I seriously could…
I expect to see a lot more realtime rendering engines in the future, even if it's not exactly real time, or lower resolution, getting the same graphics and lighting in seconds vs hundreds of hours really speeds up iteration. I'm sure directors/actors would love being able to see mocap actors instantly skinned and in a…
you could try rendering out a key pass (i think thats what they're called). basically render the scene once normally with mental ray and nice colour bleed etc. then just apply a bunch of primary colour surface shaders to the objects and rerender again using scanline (or something that won't cause colour bleed) you can then…
realtime hair, cloth and fluid dynamics for proper vfx (explosions, smoke etc) would be interesting stuff. we see a lot of tech demos etc, but to actually implement a lot of that in a useful way in a real project with tons of characters on screen is usually a no no on current gen consoles. but again, to do this stuff you…
Hi, Its been a while since the last update but we are hiring!!. The art roles are generally :- senior Asset artists senior Environment artists. senior Vfx artist. hopefully experienced people but we're open to people who can show great potential in their show reel. Primarily 3dsmax and Unreal based , proven ability in…
James Schauf, he was a military until the age of 29 more or less than he attended Gnomon to pursue a career in VFX and now he is an environment modeler at Walt Disney Studios, he got the first job in the CG industry at the age of 32 or 33. Here is the webinar that i watched some times ago:…
The application period has been extended to the 26th
of June. It would be worth asking if you could possibly study an MA for free in the interview, if that's a sweetener? Got a great gym, climbing wall, huge swimming pool and lots more :) http://www.herts.ac.uk/contact-us/jobs-and-vacancies/professional-vacancies Also you…