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Lowpoly Kitbashing

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Zack Maxwell interpolator
Every kitbash pack I've ever found has always been 100% highpoly, and I'm curious why that would be.
I mean if it was meant for VFX, that's one thing. But are none of these aimed at game artists, or am I missing something?
Adding on some bevels/chamfers and subdividing is a hell of a lot easier than retopologizing and UV mapping a hard surface asset.

I'm considering making a lowpoly kitbash pack myself to fill this void. But if I am missing something big here, I'd like to know if it would be a waste of time.

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