Hey all I recently got to do an art test for NetDevil (a local game company I have been trying to get a job at for years) and unfortunatly I failed the test. So in an effort to improve the model and possibly resubmit it, for the hell of it, I would like to get as much feedback on it as possible. The requirements for the…
Hi guys, this is my first post here. I've been doing 3d modeling and more recently texturing as a hobby for well over a decade now (I'm 27). But recently I decided to try do some real time models - I haven't done any real time models since I played around with Quake as a teenager, so naturally a lot has changed since then!…
Hey everyone! First post here on polycount!! Just thought Id start showing my work to people out there in the big wide world haha. My name is Nick and I am currently studying 3D game art and design at AIE in Meblourne, Australia. Im in my final year at the moment and thought i would take this time to upload some renders of…
Hi guys - Currently trying to wrap my head around Substance Painter to Arnold workflow. It seems simple enough...export out maps in Painter using the Arnold settings, but things are not looking right in my render and some things are a little confusing. I'll start with my material setup: I have my roughness and normal maps…
Is there any major differences between the SF PBL and say Toolbag 2 or the shaders in substance designer? Because, when i display my model in Unity with SF PBL some parts look like light is wrapping around the edges of it. It looks bright and not very natural. It only seems to be happening non metal parts of the mesh where…
Right now the biggest issue is texel-density I'd say, it looks blurry from piece to piece. It feels like you have lots of wasted space in your texture sheet and no mirroring to make up for it. Do the straps need all that? I mean the upper-body is the biggest, it should have the biggest space on the texture sheet, except…
@nathanbarrett Hmm dont know why my portolio isnt working :/ ill test it out. Well usualy id create some concept art to design the scene, but for this ive just grabbed some screens from rage and then i jsut started building it in max putting it together, ive got an image of it in my head how i want it to look, hopefully i…