Using high polycount is just fine on ps2, the main issue is rather the vram. It's ps2's paradigm: high density meshes with loads of tiny indexed textures. :)
http://www.engadget.com/2007/02/01/sony-sauce-spices-up-your-real-ps3-grill-bbq/ Now thats what i'm talking about getting all my tastes buds working in six axis, with my PS3 grill!
Set the name of your PSD to BaseMaterial [Normal].psd and replace Normal with the type of map for each input, and it should auto-link to 3DO while you work on it. :smile:
Can somebody maybe make some PSD's of the British maybe. As it seems relic actually expected the community to make PSD files of the British skins already to share around.
have you tried another (decent) PSU yet? random restarts/shutdowns etc. are often caused by a worn out PSU or one that's running above it's ideal capacity.
Yes, we will be releasing it on PS3, Xbox 360, PC, and there will be several other ports including the DS and Wii. As far as working with the PS3, I'm just an art monkey :P
SSF4, Bayonetta... I gotta go through my game backlog. Scott Pilgrim VS The World is not here!!!!!!!!!!!!!!!! **EDIT** oh... PS3... (turns on PS3 and calms down...)
Psh, and people were complaining in the hangouts that no game studios go to Austin anymore ... psh I say! Awesome news, I can't wait to see how this develops!
Whenever I have Adobe Photoshop open to read PSD files, it brings the whole system operation to a crawl. Forget about using a browser whenever that program is open; it slows everything down. So I am looking for some PSD opening alternatives.. Thanks in advance!