Here is my most recent piece I finished. I wanted to focus on pbr workflow and learning Substance Painter with this. Rendered it in UE4. More renders on my ArtStation.
*UPDATE* I wanted to try a new and better way to do Texture, then I sculpted it in Zbrush with dislpacement modification. All done in Zbrush and Photoshop. Rendered on Marmoset in PBR!
Yeah, that's kind of weird, huh? I mean, I think it looks fine. But seems like it could potentially detract from the PBR aspects of it, at least compared with Megascans.
Thanks JVoye :) Not exactly hand painted, but I've been practicing my sculpting and trying to get a bit more familiar with PBR stuff, here's my first attempt at it:
Test out asset workflow with simple foliage. Modeled low poly plant and grass. Added PBR texture in substance painter. Rendered vegetation in UE4 with water shader.
@TheOubliette There are a lot of great ways of doing PBR but Painter and Designer is exceptional and outstanding. Well worth it and cheap monthly payments. https://www.allegorithmic.com/buy/download
Yes, That is how normals/PBR maps work. They don't modify the model at all, they only change how the light is interpreted and "fake" the details onto the model.