What do you mean by RGB channels? You mean use them as masks? In which case it honestly isn't any different then texturing normally, other then using color to dictate what masks what (so anything painted red = r.mask, green = g.mask, etc) and then you use that in the end product. And naturally, it also depends on your…
For me I came from a background in making TF2 levels, and the Half-Life modding scene, so I just couldn't get my head around modelling. It seemed almost like this impossible magical art. Then I learned to model, but I kept giving up and leaving it and then starting again months later. Eventually I went to university and it…
Glad you liked it! I think it's a fairly useful trick to not have super flat edges. Not sure about the baking and texture how-to, though. I'm fine with baking but I'm fairly new to the Substance workflow, so I cannot really share any magical tricks... Let's see how it goes, still a long way to go. Maybe I find something…
I think you could benefit from a more interesting pattern on the little rock to the left. When I think Druid -and I could be wrong on this, but it is somewhat supported by the major, organic designs on the main pillar- I think kinda Celtic Knot-ish symbols. The straight lines on the other rock feel more alien/futuristic.…
Sorry I'm not that magical, Eric's got it, that's how I show my sub d modeling since who cares about the subdivided wireframe it's all about the level 0. And not to get off topic here but thanks a lot Eric for putting so much effort into the wiki, the normal map section alone is invaluable to junior and senior modelers and…
That's what the final dark map light bake will be for. It's always a good thing to paint in as MUCH lighting as you can but with these types of textures that are being utilized ALL throughout the scene, it's not going to be possible to overlay any type of baked light INTO the texture. What MoP wants to achieve can be…
I don't agree with the statement of the end result beeing the same. This week another 2 vfs modeling reels were up on the frontpage of cgtalk for instance. These are 2 out of a class that had 9 modelers. VFS can help you reveal your talents but not give them to you, it's not a magic bullet. I'm sure though that if you can…
I've never heard of a rectangle being more efficient than a square? Although I think there was some magic texture size that the ps2 really liked, 128x128 I think? Apparently the xbox360 prefers 256x256? Also if you map some mega texture 2048x2048 square you could scale the texture into a rectangle and save some big bucks…
b1ll says Canada is a magical, happy land where nothing ever goes wrong and excessive force doesn't exist! But in all seriousness, it was very depressing reading through that site. In the area I live I actually have much, much more fear of the police than a burglar or any other criminal. I understand it's a very stressful…
"its why I didn't agree on the perspective that the portfolio for a junior needs to have senior level art." I think this a misunderstanding, or a flawed way to frame it. It's not so much that juniors need to magically have senior skills in order to apply ; it's just that given how incredibly low the barrier to entry is for…