For subjects like armor, architecture, etc...after doing some research into real world samples, I find it helps me inform my design choices better (when i draw). Makes the final art it less randomly assembled and gives me some direction, some ideas where to "freestyle". And also helpful when analyzing and understanding…
I've been getting back into game art and tech lately. 2014 was a busy year for me and it made a big dent in my game work. I've been working on a few things that are really about one thing: mobile games. Those things are shaders, scripting, batching and art techniques that work well on mobile. The goal is to create a…
Forget about the colours and highlights and everything. It is very important that you get his proportions down first because at the moment they are totally off. Find some reference of men standing up and observe how your drawing differs, take Jonas advice and even TRACE reference for your character to get the proportions…
I'd probably start with the community college. Take some general stuff you can transfer with if you decide to take it further. Then take as many drawing, 2d/color theory and figure drawing classes as you can. Even if you aren't going to do character art for games, the figure drawing classes will help tremendously with your…
don't wanna seem like a dick ignoring ppls... and i thought i'd share this crappy alpha i made for this chick i'm working on here. beartraps: step 1: anatomy, step 2: ???, step 3: profit :P basically i used to draw heaps of bridgman, hogarth, loomis, etc and do heaps of life drawing coz i wanted to do concept art. I think…
Hi! I recently started learning marvelous designer, and I'm already got stuck on basic controls. I can't for the life of me figure out how to drag and select multiple objects in 3d view! It says right here in the manual: But no matter what I try, it doesn't work. Selection rectangle doesn't appear. I can only click on…
[ QUOTE ] That's probably drawn by James Cameron himself, I read somewhere he does all his own storyboards and often concept art too. [/ QUOTE ] That would be cool! I know of 1 other credited storyboard artist for Aliens and 2 uncredited ones. The storyboards that I have seen from Aliens show a couple of distinctive styles…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…
I'm trying to convert a script that I use for transferring UVs to use connect component to draw edges between selected verts. Current it draws a single line and then gives a weird error. Warning: Can't perform polyConnectComponents4 on selection Here's the current python script import maya.cmds as cm #grab all the selected…
I know Topogun hasn't really been in development for a few years and there is no longer support. I recently started using it again and noticed that my Wacom tablet pen has a bit of a problem with certain tools. It's not so much 'lag' as it is a sort of threshold before the 'move' starts. (Steady mouse is off and the wacom…