I think it's decent, but it could be better for sure: 1. Only show your best work, your portfolio stands and falls on your worst piece. When you add a new piece to the portfolio remove your worst. 2. I cannot find more specifically what you want to work as than 3D artist (with specializations in every step of the content…
Ok so skin breakdown. I am just going to overview this stuff. If anyone has any questions I will be happy to go more in depth. So first off important things to note with skin in Marmoset. 1. Energy conservation - Will compensate for the color you put in the subdermis/ scattered areas by putting a color close to it's…
thanks guys. skayne: these days i use trim dynamic alot its behaviour is also pretty cool for flattening out parts this year i had a lot of under NDA projects for film and TV, games somewhat died out over here, a lot of companies closed or switched over to browser games, so it was a pretty interesting year for me, changing…
This is a model I textured and mapped the UVs for the a Torque project. It was originaly modeled by Sarah Airington, but I did some editing to optimize it add a little more details to the mesh. Rendered with specular and glow map. The model has 2991 triangles, but I only had to texture 31 different objects not including…
In order to conlude this topic, I did what @oglu said and did not even bother to add height map and it work pretty well, as i was exporting from substance i used NormalGL and it seems to combine normal information with height information. So when i rendered in Maya Arnold it was very close to substance. I tried to change…
Looks good as is, although maybe there could be more variation in the chrome? Im assuming it was put together in substance or something similar. Also was there something specific you were looking into feed back for? was there a polygon budget for the project? used in an animation? depending on leeway, maybe add paint over…
Hey, I saw your alleyway scene on the weekly recap, and I thought it looked fantastic. The layout looked really familiar though, and I spent a good while trying to remember what it reminded me of. I finally found it! Did you take inspiration from Mikael Nellfors' "Path to Nowhere"…
tnx for the comments Ferg: yeah i might push the silhouette a bit more, but i'm always afraid of overdoing it. I think something halfway of what you did might be good. Roepetoepa : that's how boobs work! nah maybe in the end i'll squeeze them together a bit. or i'll add bones and just make them wobble all around the place…
Textures look great so far! I'm not sure how far along you are with this, but I would definitely start thinking about painting the lighting into the texture. Also, I would add a bit of color to your textures, they're looking pretty monochromatic. I just did a paintover for someone else as to how to add more color into your…
This looks nice for a first model! Congrats on finishing it. If you have time I would definitely go over the textures again. Add some wear to the medallions or whatever they are. Definitely give the skin some more love, it looks like you just did a solid color and AO. Skin has a lot of color variation due to sun light and…