Huh, haven't updated this in a WHILE. I only published one project last year so it seems time to share it again. I spent some time playing about with Unreal's hair strand physics and will continue playing with it this year. https://www.artstation.com/artwork/Nyl3QJ
Quick look after learning couple months back about krita:(free / afaik) https://www.youtube.com/watch?v=vK1-hiAqs8cthings have changed a bit since then and it has separate "filter options within the layer options", to single out R,G,B atm not at the pc with krita on it but yeah you'll get what i mean and video shows you…
Coming along nicely! Not about the project, but the presentation: Your HDRI/angle of choice seems pretty evenly lit for many renders, washing out the normals. The wardrobe seems to remedy that, though. That being said, a more pastel look could work well, too. The table reminds me a bit of the Brambly Hedge TV show in that…
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
So no one testing things people say (and just believes them?) that is kind of dumb.wasn't dumb about it i paid attention to the situation (i noticed the swelling) and now i know a lot about standing(on topic, addressing comments) and the people that talk about "health & wellness", if you aren't doing it (learning about it,…
I don't know much about guns, but this looks good to me. I like the worn down corner of the grip panel. This doesn't seem to be a realtime piece at a first glance, but there are some distortions in the details, like most notably the big screw on the grip panel. Is that normal-mapped? If it's geometry, it probably shouldn't…
looks pretty good sacboi, not sure about the artefacts - can't really tell from this pic. Doesn't pior have something about this method on the news page?seems like an interesting technique anyway
Hi. I've been thinking about this one and wondered if anyone has done any such thing. Basically I want to bake down the finer details of a body scan to a normal map. Then this normal map can be layered over the normal map I'm creating for my character that only has primary details in it, the big shapes like muscles and…
Hello, I'm a developer, although not a game developer by trade. I'm thinking about a small project to develop for fun which features metroidvania and survival elements. I already have developed some stuff and I'll gladly show it to those who are interested.I'm looking for a 3D artist to take care of the graphical part of…