I have been creating a substance to manipulate at run time. I created a variable and tried to update it in ue4 through the blueprints and the textures dont update until you physically enter the substance instance, click on the variable then click off in the substance instance, the variable has been correctly set by the…
The difference I was talking about ended up being a flip on the X axis of the texture, and I pinned it down to only happening with TGAs saved with our Substance Player. That's super weird, I guess there is something in the metadata of the texture that Toolbag2 doesn't like. I'll dig into it. The issue you are seeing seems…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
Substance integration is something I am interested in but I don't have concrete plans to share. If we do it, it will likely be in the other direction. Bake your files in handplane and get something set up inside substance painter quickly. I like substance and want to support it as an easy workflow. How would people want…
Hi all, I´m having issues importing normal maps on to blender from substance painte. This has never happend to me (When i plug the normal map onto the texture node all gets this hard edge look, idk why this happend plss help). I also export the model with shade smooth to substance so it´s well done, because if not it will…
Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…
Hello everyone! Check out my new artwork! Soft: Blender, Substance Painter, Substance Designer, Marmoset I'm open to answer your questions and want to invite you to check my artstation post to get more information about this work! https://www.artstation.com/artwork/JrEmzA
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hey, Thanks guys for helping out and sorry that i took a while to comeback. Ok so Poopipe might be right and as he said "This could be down to the assets or it could just be that the renderer / shader are shit". Seems like the lighting breaks in when the normal is applied. I compared the same normal and asset in Susbstance…