I agree with the same feedback from the company. - From what I can see, for the textures, you just took a picture and copy/paste them into Photoshop without or minimally retouch them to look credible. Take your time to add subtle details that's gonna pop up and looks awesome and being worked. You should also think about…
Hi, I'm making an environment scene, and I'm using PBR and 2k maps for my scene. I wonder which way is better to optimize my scene for game engine. Which one is more heavier? Texture map? Or More Meshes? Anyone knows tutorial or website that I can check for optimization of my environment scene? Any help will be great!…
Very careful there, we had this issue recently in Unity (it might or might not or might be in some unreal settings be the same) and its sneaky but makes total sense if you figure it out. It depends on if you make your new mesh a saved asset that is in your project or just a model that exists in the scene file. Batching is…
The minute the blood and the corpse comes in, thats the minute i lose interest in the scene and puts it alongside all the other blood cluttered scenes. Try to make the scene interesting without spraying red everywhere, blood does not give the scene a backstory.
I'm confused about how the 2D cars and guns relate to the above scene. I like the look of the scene, and it seems like it'd be more functional to design the scene, make a list of needed props/sprites, make those, and assemble the scene.
could you make a better render because it's not doing this scene justice it's a very nice scene.. i see you are trying to implement lightshafts in the scene but it's covering most of the scene and it washing it out..maybe try to throw this into UDK? good work ..
http://www.polycount.com/forum/showthread.php?t=135400 I'm still working on last month's challenge (20) linked above. At this point I have a few questions about scene management: First of all this was my first time dealing with so many things in so many files. If anyone has scene and file management advice I would love to…
@Adityedit: Thank you for your comment. There sure are great contributions in this contest. But, even if I don't win, participating is still valuable to me as it has given me an idea for my next film. In the interest of time, I am going to show you setups in iClone of scene 2 and 3 of my cinematic and then a clip of the…
Hi Lycan! I think you've have something interesting going on here. So I can offer some insight of some fundamentals. Don't have much time, so I'll probably have to cut some parts short. 1. Composition: Because you have so many objects scattered randomly, there isn't really much for the eye to rest on. Even if composition…
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…