I'm probably going to come across as a scumbag but... the light hitting the hand is different to the light that would cast a shadow like that and it doesn't match the shadows from the rest of the scene (looks like an overcast day, blur the crap out of that shadow!) the depth of field you're going for looks wrong, it should…
support loops, alright I'm guessing you mean by adding in edges to go all the way around so that each vertex has something more to go to. I was hoping minimize my use of poly's as much as possible, but I guess with circles and such more is needed for a clean mesh. Thanx for the help as for the nostalgia I'm with you its…
Hey man. Good idea about limiting this to lunch break as it forces you to make decision to move forward. I've done it as practice and it forces you to make decisions and not fiddle around. Anyway, really like the concept image mashup. From the 3/4 angle if feels like its wider at the back and that makes it feel sturdier…
Anuxinamoon - thanks for your reply. That does help. I've had a play around with the lathe tool actually, and I was amazed that you could draw just half an outline, then have it whirl round in a circle and create a 3D object, like supersonic pottery. Certain things like that, as well as some of the…
Turret looks pretty good, on that metal piece you've still got some normal errors in the circle cutout part, looks like the normals are hardened and you would just need to soften them. For the spec in marmoset you've just got to make sure you've got "use specular" checked in the mat tab of marmoset. The case is looking…
Looking good! Although I think that the back of the head could use a few more micro-details like the you have on the front, both in terms of the stone and the lava. Also, it looks like he has a little ^_^ smiley in the midle-stone that's right next to the eyebrows. I would maybe also considering making the nostril more…
I think the 2015 in the bottom circle is a little bit weird - you might not need it with the date already on the back, or you might want to find a better placement for it. Because the "20" are so small, the 15 almost makes it seem like this is the 15th Polycount meetup from a glance. I think you can find a better way to…
You totally can and should remove edges that don't contribute to the shape of a model. However you need to be careful about how you do this. Edges need to be "tied off" at corner vertices and not left partially terminated on an adjoining edge. The way you have it now results in what are called n-gons, polygons which are…
Omg Vagrant story is so amazingly hard. I remember hitting a dragon with a spear for literally 2 hrs until it died, because I hadn't saved since i started, and didnt want to lose my progress. Seriously, I circle strafed that asshole hitting him for 1-2 damage, chipping away at his 5000+ hp bar. Good.Fucking.Times. (I knew…
Hey everyone, sorry I've been silent lately. I've decided to make changes to the scene after hitting a few roadblocks with the vision I originally had for it. The goals of the space didn't match up with what I initially envisioned for the setting. I've decided to make it a modern lounge bar in a city. Here are some new…