Hey guys ! im currently Working on a Sci Fo Horro Game for our Student Projekt. We orient to The Alien franchise in our Game. I did a quick Blockout in Unreal 4. My First question is: Can you pls give me some Tipps, how to do a realstic Lighting in Unreal 4 for SciFi Settings ? I'd really appreciate that.
I have 4 different assets for a project I'm working on. Each one has it's own UV map and a normal map texture at 2048x2048. What I'm trying to achieve is combining the normal maps of these textures to be baked into one texture with reorganized Uv's So how would I go about baking these 4 different 2048x2048 normal textures…
does anyone know if there is any way of having more than 4 textures in the blending in one material? a programmer told me that it couldn't be done if you want each texture to have a normal map too (specular can be derived from diffuse though) and performance wasn't very good does anyone know if there is a shader for max to…
1. Foliage lightning model is some option in UE 4? 2. Ambient light can be added via Actor or soemthing in engine? 3. Light propagation volumes. Can you post a screen from engine how it looks and some settings of it if any? 4. LUT. What is that? Sorry for those noobish questions, but if you are around and have some time,…
now we have 2 option to import shader mask: first, we can create and import old shader mask of source 1 to new workshop tool and the system will auto created 4 map as 4 channel of that mask. and second we can create and import one by one channel of mask 1&2 as spec exp, spec mask, rim light, hint spec... etc :)
About the soldiers I think 1, 2 and 7 fit well with elderwood thematic, But i really like the 6 one. About the 4 is like "bird" thing, so is almost like Azir, And i think Azir's helmet must'nt resemble to his soldiers head. Excepting the 4, the other ones are really good, And 6 is my favourite. Keep going with the work and…
Can anyone share their workflow on the stairs? Did they simply block it out and then zbrush and texture 3-4 stairs before duplicating them? I intend to do this myself, but the only thing im confused about is would i simply zbrush the stairs, duplicate the retopologised mesh and connect them; then overlay the uvs before…
Should use just a regular Tile Sampler, not Tile Sampler Color for your Mask. Additionally if your original Bitmap was 1/4 of the pattern, you could use the random mask in the original sampler without the need for a second one as the mask. If you don't have the ability to make the bitmap 1/4 the pattern in an external…
A quick google search for lumber jack axe turned up some decent photos. Just take a look around and take note of how a life of use bring on certain wear and tear in specific spots. Take your time and enjoy =) http://activerain.com/image_store/uploads/7/4/3/4/1/ar120541345114347.jpg…