I have 4 different assets for a project I'm working on. Each one has it's own UV map and a normal map texture at 2048x2048.
What I'm trying to achieve is combining the normal maps of these textures to be baked into one texture with reorganized Uv's
So how would I go about baking these 4 different 2048x2048 normal textures onto this one 1024x1024 map?
Replies
For anyone that's interested here are the steps i took
Using X Normal
1. I selected my new model with new uvs as the Lo Poly
2. Set my old model with old uvs as the high definition mesh and selected the normal map as the base texture to bake and checked Base texture is a tangent space normal map.
3. Selected bake base texture under rendering option
4. generate maps
5. Combine using photoshop.
can anyone confirm?
http://www.mentalwarp.com/~brice/normal_shader.php
I don't fully know xnormal, but if he does that :
2. Set my old model with old uvs as the high definition mesh and selected the normal map as the base texture to bake and checked Base texture is a tangent space normal map.
shouldn't it work ?