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Baking Maps from one uv to another reoganized uv

polycounter lvl 13
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csprance polycounter lvl 13
I have 4 different assets for a project I'm working on. Each one has it's own UV map and a normal map texture at 2048x2048.

What I'm trying to achieve is combining the normal maps of these textures to be baked into one texture with reorganized Uv's

help.jpg

So how would I go about baking these 4 different 2048x2048 normal textures onto this one 1024x1024 map?

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