Looks great! I hope your final low poly mag is not that high poly as that one wireframe. What are you aiming for in terms of poly count and texture res?
Thanks man! They are modeled both in the HP and LP model. you can see it in the last image that shows wireframes. Not 100% happy with them, but its time for another project
Thank you for a quick reply, attaching the model wireframe screenshot. if you need the models as well i can do that as well. the highpoly is shown without the turbosmooth itterations
Thank you Vince! Here the mushrooms in wireframe. And about the terrain i think you are right DWalker, it's a bit exaggerated the deformity. I'll be posting the progress guys!:poly136:
the isoline display is something you turn on to speed up your viewport it also reduces the clutter in wireframe view You can turn it off before collapsing the stack.
Thank-you all for replying, I have added texture sheet and wireframe. They are on a 1k map and I tried to keep it as low poly as possible at about 53oo tris.
Or just apply a 3x3 ffd modifyer and play around with the control points EDIT: looking at your wireframe you might need to add some veritcal segments for it to work.
Really nice work:) Noticed one thing, your flat diffuse render of the battle scene is linked to the wireframe render... and I really wanted to see the diffuse render:)
Thanks for the feedback :D ! ive made the upper lip more subtle and ill be giving the corset more work, i´ll give you an update soon! :) (with wireframe)