yup, lookin good so far, like the overall design. but like everyone has said so far, i would go a little more heavy on the seperate between dif and spec. And agreed with the overall dirtyness of the piece. Make that sucker look like its been through a war.
No air in them... and its all technically "dead" weight... GET IT!! Har har! Has someone made a Lobo yet... thats all i need :) Edit: Best place to live is up north actually, in the winter those mofo's freeze :) (World War Z anyone, ha ha)
Hey Adam, The above references are a great start and I think the solution can be abit more simple than you might think. I would go with a sort of blend technique between UDK and God of War 3. In UDK's main jungle rock it seems like it started in Max(any modeling package) as a basic block out and was further…
So I got a new job, but having probles with work visa....sooooo i have free time untill that gets sorted out. Figured id start me a character to do. I actually havent done a complete char since the last dominance war....its about time i make another. This is a concept my buddy gavin rich drew. He gave me the thumbs up to…
In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…
As mop mentions in his dom war thread, I found a lot of strokes started really bogging the program down and performance was getting in the way. Is there a way to improve performance if things get complicated? not everyone makes shapes from a few big gestures, I like to noodle a lot
Worked on the base mesh for the tree further. Fairly happy with it so far. \ Took it into Unreal to see how it looks in the scene. Some of the roots on the left feel a bit out of place, I'll take the base mesh into ZBrush and try moving some of the roots around before I add more details. Had an idea of making the roots…
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…
Been spamming this one about a bit Rawr. It's all in there for the lazy --> Oh, and be warned. The old background story needs a rewrite, it's shite, lol http://davidhunter.gamemod.net/files/dh3designdocco.doc Warning! a few spoily bits are included in the public version of this document. You have been warned Anyway, I'm…
Sorry for double post, i just wanted to say i have found pics of old models i did: My first 3d model: DC-17 hand blaster seen in star wars the clone wars: And other models i have done: A lightsaber (seen in the blur studio cinematic for star wars the old republic "Hope": A LEGO minifig: A battle droid from Star Wars the…