This is a process for creating hardsurface game assets, automating the highpoly and lowpoly stages as much as possible. Using this technique the artist can spend more time focusing on form design, less time on tedious operations relating to subdivision or optimization. I've been doing this for a couple weeks and received…
video: oh well was going to show it open in a video but i guess people called in backup to start more b.s. on my end. using a reliable source instead of a.s.s.: will get back to the body soon, playing with this for now... which one, i'll open the new one also.
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Welcome to our 6th monthly unofficial Dota 2 workshop friendly competition This month we decided something new! we are going for just single items split in 2 months this month of july the theme will be "Single items to Dire heroes" here is the list of Dire heroes ---The competition the idea of the competition is to create…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…