Cool found some more stuff to try: (sry i am not trying them, but looking for resources for you, let us know which work.) .Source: official MS-windows link (just showing where i got links from) https://github.com/Microsoft/DirectXTex https://github.com/Microsoft/DirectXTK Assuming this is the 20 year old addon link you…
I've always struggled with making hair for my characters, so I wanted to start a new project: a series of Lady Gaga sculptures. The plan is to recreate some of my favorite hairstyles and makeup looks she's worn. The first one is from the music video to 'Marry the Night' which looks like this: There are still things I plan…
I went on a bit of a tangent. it turns out that if you can draw lines between points you suddenly find yourself with some really interesting ways to graph UVs feeding it some simple UVs produces fairly obvious results (the warped_uvs node wraps up a bunch of functionality like tiling, offsets polar coords etc, and supports…
Yeah this is exactly the sort of practice you're after at this point. Some tips: -When starting a gesture drawing make an action line. This is a single line that follows the flow of the subjects body and will give you a strong, immediate feel for the pose you're about to draw as well as a guide to follow. Take a look at…
Thanks, Chris! Yeah, I would like it to be more like that. Just need to figure out how to disable that "eye adjusting"/gamma correction thing UE4 is doing :) Thanks, axxic. I will look into that :)
Give it more variance - glossy/rough noises, one several centimeters wide and one, subtle, much bigger in size (like what you have on the side of your reference sofa). In the brown leather it's also due to dirt. In the second, I wonder whether it's more roughness variance or height variance. Oh and I noticed one thing -…
Hi Polycount! I've been chipping away at this personal project of Litchi Faye Ling from Blazblue. Any advice, feed back, and critique are very much appreciated! For starters here was a small sample of my reference images. My Progress: I still need to add some small details before i move onto the next stage (polypainting).…
Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…