Canards? :P And yeah, this looks a bit off. Specially seeing as it's a racing plane - they rely really heavilly on manouverability, and I imagine manouverability would be significantly effected by.. you know.. having no elevators.
Urgently need your help dear comrades! Made an animation which includes particle sysem made of SuperSpray (on the vase) and PArray associated with plane emitter and BlobMesh linked to both to create geometry. By trying to export whole clip to FBX via Game Exporter to upload it to Unity project faced the fact that there's…
I was working in the detailing of my asset and noticed that a specific part had a issue in the normal+height map. No matter how i try to paint in that region nothing goes thru that area. In the diffuse map a white stain of some sort appear only in that region. I used a metallic material preset from painter like bronze…
Well that face is probably flattened into a line in your uv layout. Just select that one face thats giving you problems, and it will probably look like a line rather than a face in your uv layout. Either reshape it out manually, or reproject that face and weld it where its supposed to go.
Think Im calling him done, its gone a bit realistic haha but oh well. gotta be the fastest cloth sculptin Ive done everrrrr haha. Weish - that is awesome man, please MOARRRRR!!!!!! Carter - lovely bake and model, would be cool to see some wires :) Speed87 - looks like a real solid base, might help to make the cloth extra…
Hey guys whats crackin? I know this isn't as awesome as some of the really insane stuff I have seen around here but I am super stoked to share it, being my first 3d job! Always keen for feedback! I have more HoF2 stuff here https://www.artstation.com/johneyre as well as some of my older works. Thanks for having a gander! :)
Thanks for the crit gsokol, the reason I've left the object the way it is, is because I'm going to use the face weight normals approach so panels (and all baked detail for that fact) are added as decals /trim sheets. Therefore my now highpoly soon to be midpoly once I've converted it will have no surface detail only…
Shit... even I would do that... ahahahahah Soo the guy is in the pub, he sees something on TV that makes everyone cheer, girls hand is on his face so he can't see shit. He pulls it down. Oh lawd he pulled a girls arm down! By the way, my post wasn't trying to say that I want NDP to win, it was two different things. My hate…
PBR shading can be very realistic and that is its main purpose, however your art director may want to use pbr shading in an unorthodox way like on highly stylised meshes pushing the smoothness up really high on some faces or making others very dull and rough. The results can look pretty cool. I just said it looks like pbr…
Good work overall. Only thing I can offer: There is some faceting visible on the left thigh exposed skin of the character with the "red striped" body paint (not as visible in your more "zoomed out" last image with the pedestal) that my eye catches. How low poly is the character? Maybe adjust the camera angle a bit. The red…