I have been studying and working on my 3d model pieces. I thought it would be better to ask and see if this idea was appealing and how many people would be interested in doing such stuff with me before I settle a day per week for it. Most of the times I am around GH or GH overflow while working on my pieces and we do help…
Here is latest update of my character.I have gone for an unsual approach,i hope to have 2 versions when complete,one will be normal girl with water hose gun etc,the other will be an undead version with the hose gun emitting fire instead of water,she will be all burnt and charred. 2nd time using zbrush. Created lopoly in…
Subscirbed for marmoset because of this update, have no prior experience with toolbag though everything looks pretty straightforward. Had to spend some time figuring why textures look downscaled and blurry compared to SP. Turned out had to import roughness in tga, and activate rgba for albedo. But have a problem now a…
Hey everyone! =) Some absolutely incredible work on this challenge! Love to see all the progress shots, breakdowns, and of course the finished pieces from everyone. I hope you all were able to challenge yourselves and learn from one another. <3 With November here it's time for the 93rd edition of the Bi-Monthly Environment…
I had to edit mesh maps so I right clicked on mesh normal maps in library of substance painter and export it to click export resource. and substance painter give me 27mb png, I edit it from photoshop, and it's time to export. but here's the thing. if i ctrl+shift+alt+s to save it as png (using PNG-24 preset), it give me…
30%-50% extra is higher than I thought, I think I once read 10% but that does seem a bit slim in downtime allowance. I think in terms of overtime etc, we will probably work out an amount they want me to work per month based on their budget... I am thinking that it's probably going to be easiest to call this freelance, but…
Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…
Edit: after find out that my import from a lowsub div level with perfect symmetry (export to obj. and import from older version) and transferring the data from an older version was still asymmetrics. I did clean up the 65k in maya but with welding border edges and vertex target operation. I now have a clean mesh. ( make…