It really depends on what app you're using (I'm guessing max?) and what you are outputting to. You would have one set of maps for wrinkled and one for normal and then blend between them with the composite map (not composite material). The Composite Map allows you to create "layers" similar to photoshop and blend their…
Can we see the UVs? Where the jacket and the shirt meet is the thing you should fix first, I say. You can create a crisp edge there by having the shirt and jacket UVs separated. Also, from a geometry standpoint, I think her collar might look better with a sharper crease around the ridge, you know? Instead of a rounded…
Main responsibilities: design of 3D models for video games and mentoring junior team members. Requirements: * Min. 5 years of experience in modeling low- and high-poly objects * Ability to create textures for designed models * Creativity, artistic skills and sense * Knowledge of current trends in video game visual design *…
Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
Apply Here! Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities * Create great character animation for in-game in cut scene use * Create layouts for external…
Not sure about that dude. Artists are very much in demand atm. No saturation if we are discussing with accuracy. Also What we now consider great and what was considered great at the time can vary considerably. Also We need to consider the cultural mindset at the time, The art they created had very different aims…
Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
Hey Polycount, I've just come back from travelling the past 7 months and I just got back home. Looking at my portfolio now I am unsure whether or not what I have made a couple years back is even relevant or hire worthy anymore and was hoping to get some advice. I only have one new piece I added prior to leaving and that…
Hello all Polycount friends! Hope all is well. 👋 Re-introduction For those of you who don't know me, I'm Donte'! I used to create a ton of 3D environment / material work but made a switch over to concept art five years ago. I still do dabble in 3D stuff every once in a while though haha. 🎨 Programs 1. Krita (digital…
thank you guys :) cheeseontoast: well no and yes, i'm not using AO, because i think on characters AO mostly looks more like dirt then anything else (Ao is getting into every wrinkle, i hate that), i'm using GI baked from 2 directional skylights instead of ao, and no gradient maps. Besides that i'm using a custom made light…