Dont sweat it tanka, we're all hear to learn. Here's another that may help you. http://www.learning-to-see.co.uk/feeling-the-form The medusa tutorials go through some of the new planar brush's to make a rough starting Asaho head. http://www.3dworldmag.com/page/3dworld?entry=tutorial_files_for_3d_world9 Basically the way I…
It looks great! It sounds like you guys have put in a lot of time in making it fun and balanced. I have an issue with the damage to the second floor shown in the middle shot. Concrete floor? It doesn't look to be made out of wood and it isn't sagging? Something like that should be handled as a custom model/prop, where you…
As the Former Resident Firearms Nut here on the boards, Looking at the design, the curvature of the buttstock is a bit jarring and the weapon is front heavy, Think about what's going on under the shrouds and applique there. The beam or bullet barrel is going to be straight, because beams are straight and The Germans tried…
Thats cool Sectaurs. Its all good. I just dont have a site of my own yet really, so I use deviantart in the mean time. For the anatomy I am still adjusting stuff. Going to touch up the scales to look more like a crocodile. I have been looking at pics of corocodiles at www.3d.sk. Just like I have done with the legs and also…
Kick start your day with some fantastic art from some fantastic artists. * ZBrushCentral - hku75 creates a stunning sculpt based on Steve McCurry's photograph * CGHUB - Crazy and imaginative art by pkok ZBrushCentral If you're a fan of some of the stunning photography by Steve McCurry, then this one is for you.…
Hi All This Tanker is currently being developed for http://www.1944d-day.com by Thomas Guillion who is doing the Diffuse and Normal Maps Low Poly Turn Table http://1944d-day.com/images/soldiers/turntables/German-Tanker.mov Finally the head and hands that will be placed on the unit (includes German Haircut...): Head and…
[1100$/month full-time / 7$/hour part-time] [Remote only] [portfolio: https://www.artstation.com/eugenethemodeler ] Hello, my name is Eugene. Over the past six months, I have devoted time and energy for building a portfolio and enter the gamedev. I have six months of professional experience and several freelance orders. My…
Hey Polycouont, Not exactly new to the community but its been a few years, So I decided to create an new account for anyone that cares to know. So i was inspired a couple of months ago to create a Star wars blaster. My goal was to follow the prop building approaches used in the original trilogy (IV, V, VI). This was…
Hi Guys, I'm currently working on a modular piece for my portfolio in my spare time when I'm not at work. I haven't really made anything modular before in that everything can be reused/shares the same texture sheet etc. Whilst I'm taking up this project, I'm trying to learn as much about it to make it much easier and…
Hi! So I've been searching for an answer a couple of days but somehow I couldn't google it so I really need your help. I have a character in 3ds max and I want to unwrap it separately (head and neck, body, hands, legs - I don't want to detach pieces) and I don't want them to be on one UV because of quality loss. So, how…