It does use "light probes", when you use the legacy indirect lighting method for movable objects. I think its called indirect light cache. The information is still stored through a lightmass bake though, and it is not dynamic in any meaning. This is replaced by volumetric lightmaps now.…
Sure. So there are 5 main things going on in the effect. There are two particle effects for the main cloud of smoke - the big puff, and the little smokey tendril that comes from the impact point. Both are just normal SuperSprays that are pushed and pulled by a Wind, a Drag, and a Gravity Spacewarp. Instead of them…
professional cad software can do that what you ask for pior. Sadly their "main" interface and the way you model requires a certain plan. You are obviously doomed in more organic stuff, but have to use nurbs and a like to keep the "high-level" knowledge of an object. But its pretty awesome that you have all the edges can…
Yeah we have a tool that lets you combine a tangent space normal on top of an object space one, you generally need to export a mesh with split up smoothing, or else the results get sort of "bent" around the mesh's normals tho so its a little buggy... Xnormal has a tang->obj converter, i think you could probably do this as…
Max can display cubemaps in the viewport if you use the DDS cubemap format, and you use a DirectX shader. I was going to post an updated wiki page, but the server's crapping out. Here's the info, eventually I'll post it here in the wiki... ============================= A cubemap is six images that are mapped onto a cube.…
No, that is for booleans. I mean the 'Plugs' feature of Meshmachine that deforms an object to the surface of the other object and insert the geometry. I know there are some scripts like mesh insert. But they require you to select polygons, I would like to insert the geometry everywhere on the surface like Meshmachine. So…
Hey everyone! Ever since I started doing animation with parent constraints involved in Cinema 4D, I've always had to wrestle with it to make it work properly. I've had problems with using a single parent object within a parent constraint, which I believe I can do without a problem in Maya (when adjusting the weight slider,…
I looked around a bit but wasn't able to find an anything about this yet... When I enable amb occlusion on my object there is no visible change unless my camera is very close to the object. The closer my camera is to my object the darker it becomes. Is there a way to adjust at what distance the amb occ kicks in or do I…
Specular is the light that is reflected from an object. Non conductive materials do not change the light hitting the object. This does not mean they don't reflect colours. If you're shining a red light on a conductive material you get a red specular value. If your object is outdoors and there's a blue sky you're going to…
There's a paint object tool in the graphite freeform tools. If you place the pivot of the object right at the point where the leaf/branch/etc. should connect to the later geometry, then you can use mentioned tool to quickly paint the objects onto the trunk/thicker branch/etc. Also, you can play a bit with the tool's…