(I'm still a student btw.) I have been modelling everything from simple objects, to characters,cars... and i come to think about it.. isn't it wise to mainly specialize into one thing..like.. if you like modelling interior... you will only model that and become super good in that.. My dream is to model models for game and…
Hi, I'm trying to figure out the best scope or focus for my portfolio. I enjoy hard surface modeling. I'm currently working on BMW E63 and have modeled a German WW2 plane in the past. Is it okay to stick with vehicles (tanks, cars, bikes, trains)? And disregard characters and environment art? I'm hoping this is possible. I…
I recommend you inspect some existing 3d models of rifles matching your standard (e.g. search "rifle" on sketchfab, check UVs). Unlike in your example, you will find that on several rifles the UVs of the stock consist of 2 islands with the seams running vertically along the gun. UV islands shape represent shape of the mesh…
Forewarning: i haven't tested this it is going off of memory from when i played with the timeline record options. idk if the recorder would work here for a quick "fix" to this, it will save a frames position so if you turn it in one frame you can click to record another frame where it is orientated to where you want it to…
Rewatching the entire series (up2 ep55/s3) this month actually(while i do things) so works out i suppose to help with these (I've seen) many recent artworks, its cool to see. Guess adding buildings, or cave walls from the ceremony episode, the rose (center of societies "safety" ) building maybe? (idk the actual names just…
idk about everyone else, but i only allow connections i somewhat trust and currently you are hosting this video on some site and from the ip's i view hosting from amazon? what's wrong with polycounts image uploading system? I allowed that and can see images when users use p.c.'s img system. otherwise i hope this is good, i…
Thanks guys :D I've been working on the colour palette. Having a dark character on a dark background is a bit of a headache. So I tried out a blue colour palette that I had done in a previous concept. Also the addition of god rays between the layers helps make Bort visible imo. Here's a level flythrough with some animation…
Idk why that didn't occur to me :x There is a normal map too, but it's just for that big flat middle piece so I dunno if it's worth including, since it's super simple and all. That does sound better, on it. I'm not sure if there's an easier way to quickly change the glow map color in the 3 point shader ( I tried making it…
Hey Cyp3r, You can have a separate map for the alpha channel, but I'm sure it would take up more memory etc... you can combine the alpha and diffuse by putting the alpha on the alpha channel on a 32bit targa file. I know if you have a separate alpha map then you can put the alpha map on the alpha channel on the max…