Im also really interested in Papervision3D I think its great! This site here is a great starter kit to the Papervison code; MadVertices I also have been frequenting this site about papervision as well, seems good; http://pv3world.com/blog/ I like papervision a lot more than Sophie3d, Sophie is much (MUCH) easier to get…
Hey All- I am looking for a full time 3D technical artist- someone who is flexible from python to hard surface modeling, rigging to makerbots. We have a super fast paced environment working from concept to prototype, and on the regular you will be tasked with prepping 3d models for everything from export to unity for…
Doesn't some of the bugs or issues with 1.8.xxx come from photoshop updating their software, changing api's ect... Won't their always be conflicts with 2.xx.x in that aspect of it? Or does Adobe calibrate changes in code and api's with vendors who make plugins for them?
Couldn't get this to work, and I don't have time to learn code. Are there nodes in Shader Forge that are equivalent to Unreal's Camera World Position and Object World Position? I already built a mockup in UDK, I just need to transfer the results into Unity.
Regarding unreal engine you can easily translate the code to material nodes. I've done this for UE3 and it should work for UE4 just the same. http://www.abload.de/img/blendnormals_rnm019yu1w.png http://oliverm-h.blogspot.de/2014/01/ue3udk-mixing-normal-maps.html
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
That is pretty much the core of the issue with your post. You touch on a huge array of subjects without exploring them and diving into the issue. You flirt around some pretty huge and deep philosphies without saying too much about them. Using the proper vocabulary and explaining your use of that vocuabulary is very…
Thanks for the feedback, your explanation is very helpful. This is the first time I've come across the issue, and luckily as the rig is instanced, debugging by cutting away chunks of code until it fixes the result helps. Thanks again.
thanks. it worked, but... :D i have troubles with mdl file (bad compilation) or with material-files (i'm try to add alpha mode in vmf code for buity wings effect like a death prophet's dress)
Like I said, this is hacky, and easy for artists who have no intention of coding to set up. I'll be looking into uScript options a bit later down the road and post what I come up with for sure!