Hey :) this is my first post here. My name is Alexander Preuss and at the moment i am a Senior 3D Artist at Rockfishgames in Hamburg and bevore that i was about 18 years the Art Director of Egosoft for the X-Games series. I think i created my account here a long time ago... but i never posted something... which is a…
I ended up changing the logic of the tool and instead of importing FBXs into houdini I now instantiate the unreal engine actors on points where my windows, doors and balconies are supposed to be. It was a bit painful and i still do not understand why the previous method broke but now things are working
Well first of all the "rig" is not the issue, since a rig is the special set of controls and solvers that allows you to control your character using IK, lookat constraints, and so on - and this doesn't affect a model in terms of mesh data or normals. The thing that affected your model is the skin weighting pass ; or…
i'm just messin' around with the most recent update...and i'm just wondering who here uses this plug-in. there seems to be sooooo much to do in it yet i never hear much about peeps mentioning it or anything.
This game is awesome, cant even get all my thoughts together. This is the culmination of 6 years of vr r&d and truly a leap in game design and mechanics i havnt seen the likes of since hl2. Whos playing, what hardware, how are you liking it? I've been playing at 120hz on an index primarily but also gave it a shot on a rift…
The DM feels unpolished. Why not at least let me choose whether I want to start with a gravgun or a gun that is useful at spawn? Why is there no respawn protection? Why does the weapon selection system suck so bad? And how about aiming your view at the attacker when you're dead so you at least know where he was? Those…