Hey guys! I've gotten some really great feedback from you guys and I've done my best to incorporate those suggestions into my textures. I would love to hear your feedback on these updated textures. My goal is a more realistic version of Corvo Attano's folding sword from Dishonored 2.
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
Not a char artist, But the character seems to be mirrored. Meaning it would benefit your texture space only to work with the half of all of the elements (and the sword being 1/4). Ignore that the weapons and cloth (alphas) are on seperate texture.
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
This is a sword i made for a skyrim mod. it's based on morrowind's design wich was this: Model, both lowpoly and highpoly done in 3ds max, texture in photoshop with DDO the mod itself can be found here: link Thanks in advance for feedback
Hello, I had the idea of a religious sword, used by Inquisitors No helmet for me, I don't think I will have time and motivation for it :( (or maybe if I team up with someone) Moodboard/References (Click to enlarge) :
okay god damn it you assholes made me do it.. its stider.. map stil a wip.. its 350 exactly with sword!!! eat that assholes! the map on the pic is the actual size of the texture 128.
Perhaps placing something on top of their blankets would help signify death and mourning. A flower, a make-shift cross, a helmet or sword. It might be a little 'on the nose' though. Your call.