Normal & AO flawed in Substance Painter Hello, I've exported both my low poly and high poly models to Substance Painter 2 as .obj files, with faces as triangles (I need my model to be triangulated for the game engine). The issue is that when I bake maps from my high poly, it produces this weird result with Normal & AO…
Hello Everyone Does anyone know why my outline post process wont work underneath unreal 4's water system? I'm at a loss and would appreciate some help :) Many thanks Ross
Hi Gypsy, I've been in business for about 9 years now, so I'm going to try and provide you some information on the requested topics. Hopefully it helps: 1) Is there differences between 2D and 3D artists? There is a huge difference. 2d artists can draw or paint a composition. 3d artists understand dimensionality and have…
This is as far as I go with this month's challenge. I hope you like it, and hope that the packages linked here help the amazing people on Polycount. Very excited for next month's concept :D UDK Map File: https://www.dropbox.com/s/9zsxmf9idh5by7b/polycountDEC2013_map_01.udk UPK Package Files: NOV 2013:…
I continue working on the face changes, sorry i have so much school work this days. arrangemonk: wirting error: I can´t give you a better response that Meintevd S´s one. Thanks for the jaw advice, i take it on to improve the face anatomy. Macattackk: Yeah her eyes are such a strange thing. Im still makeing tries and…
Ok I did a few experiments with decimated models in Udk and I think I got some answers. AS far as the look is concerned unfortunately decimated models do often have artifacts and random imperfections in the models. So these imperfections are often not something you would see in lets say clean metal surfaces or skin. Also…
No only the Titan Z is a dual-GPU, the regular Titan and Titan Black are single GPUs. From anandTech: "GTX 780 can offer 90% of GTX Titans gaming performance, but it can only offer a fraction of GTX Titans FP64 compute performance, topping out at 1/24th FP32 performance rather than 1/3rd like Titan. Titan essentially…
I`d suppose that had the industry remained in it`s sub-mass appeal then we would have seen greater innovation across the board. Unfortunately that didn`t happen and we`re forced to dance to the fat boys drum. i.e get it in and out the door in 18 months max, whilst trying to make it look `cooler` than the last big seller.…
It�s a very good job due to the cirumstances that there no normalmaps based on high-poly models, nice texture work! I especially like the hydra and the dragonlich. :thumbsup: I think the wolves are rather intermediate, there ist something with the heads and the anatomy which is bugging me... The nymph is also beautiful,…
. to respond to your first post .and i think it 's something nobody has yet offered .make sure when you export your obj from z .at any level .you check the merge uv option in the export tab .it will stop the export from seperating each face into it 's own uv shell ( provided they 're not overlapping .any overlapping faces…