These are just ideas from a guy who has been on the same journey for the last 5 years. I haven't shown my work publicly yet, I'm about to emerge. If my work sucks you'll know I'm full of crap. Learn how to draw gestures. Knowing the rhythms of the body is invaluable. Practicing over and over how to draw a nose will only…
[soap box time] When you're working to build up your art skill you shouldn't draw what you're good at you should draw whatever your 'weak spot' is. So when you say; Q: "Everything is a weak spot, what should I draw". A: "Everything, just pick something". For me, I draw what I know. This doesn't mean I stick to drawing only…
I cut my Real 3d teeth on lightwave. (first started on Infini-D way back on an apple 2e.) Lightwave has come a long way. It has some very strong points, I still consider it one of the "big 3" of 3d. Lightwave excels at face extrusion modeling, accurate detail modeling, such as cad visualizations etc, its sub-D system is…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
I don't feel that Ubisoft ought to take stellar blades approach to character design, unless they are capable enough of creating a game that supports it from an environment/gameplay perspective. Ubisoft has proven brand identity in properties that have established audiences. And from glassdoor reviews it becomes clear that…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
Latest: Lily's Companion! ------------------------ Hey Polycounters, here I'll be documenting my cloth, skin, and hair work. This project is intended for practicing new workflows and to level up my realistic material builds in ue4. To Do: Hair Cards Hair Shading (Plug and Play?) Skin Shading (Reference Mike Project)…