this will be cool once it will work properly, the possobilities are endless You: <theatrical voice> Let there be light! and puff, magic :icon3: AI sounds like fun but imagine an AI with an attitude: You: <theatrical voice> Let there be light! AI: Say please! or You: Bridge tool, please! AI: hmm are you sure? You want to…
Hey John, thanks for the e-mails and thanks for doing this plug-in. I'll try it out on Max 7 in the next few days and get back to you. Really excited to get this going and integrated in to my work flow. Thanks again! CrazyButcher: You're doing 5 and 6... would it be much to ask to throw 7 in there as well? I know nothing…
So something you could try is directly copying all the properties of your camera in Blender into the camera properties in Unreal. This would only work if your blockout meshes are exported in place from Blender and set at zero in Unreal. I'm not overly familiar with Blender so I don't know if there's some magic solution,…
Alright all done. Title: O'Nivia, The Desert Mirage (changed the name). The first piece in personal card game project I'm making with the goal of having a whole new updated portfolio by this time next year. In the world of the game people perform rituals to create different colored fluids called Agars that when drunk grant…
Hi, Mark. Yeah its pretty close to magic button what i need ) Thanks! I read a little about max script and try to change script to the way: export file with current .max file name. Like, if i have blah_blah.max, exported file should have the same name - blah_blah.fbx I was try using maxFileName, cause it looks like…
@Reza For me usually works this method: 1. Select empty spaces on your rendered UV with Magic Wand Tool 2. Select>Modify>Expand>Expand by 1 pixels 3. Choose the layer (cavity, for example), press delete 4. Then go to Filter/xNomral/Dilation and set something like 32 or whatever you want. It usually works in almost cases…
All of those are pretty much "it depends" types of answers. But with the next generation of consoles around the corner, there is very little point in reigning yourself in. Aim for a 2048x2048 or a 2048x4096, if you want the scope to be removable, model/texture it as a separate piece. 15k-30k triangles is fine, use more if…
looks like all the good little briar-hearts have something to look for under the crucified spriggan this year... about 1750 tris so far, and im also hiding a major glitch on the back of the blade, one of the triangles is diffuse only, speculars not showing up. still unsure of all reqs for importing into skyrim, and what…
Honestly, we all wish there was a magic bullet for this, but the closest we got is Xnormal and Blender (since these two use the same tangent baking basis for the normals) so it can be hard, I know the feeling and all it is all about different methods in different assets at the end of the day. The only thing I can recommend…
This should be sweet, L4D was awesome - I remember little bugs in the game that I think were patched a while after release, e.g. the No Mercy campaign at the gas station, you could break through the garage door by repeatedly punching it... Also the lesser known 'magic washing machine' (as we called it) in the house at the…