These and everything Autocon said. I've been trying to give feedback but once it's ignored I pretty much ignore the user all together and let them do their own thing. I can't continue to critic their work if they just brush of the comments because they feel they are right and that's fine I had a hard time at the beginning…
Played the Alpha, based on the trailers I don't think Bungie knows how to really market this game well at all. Its good fun and the more you play, the more addictive it becomes to keep wanting to get better and better. The trailers I could never really tell what the game is and it didnt seem that fun from the videos. They…
Sucks to hear. Well my copy finally arrived this morning and to fill the gap I replayed Demon's Souls so I'm all pumped. I made two characters, a melee and a mage and while the mage was more effective due to my knowledge of Demon's Souls level layouts, I'm wary of starting as one in Darky so I think my first character will…
This has to to with the indexing of the curve. It seem every part is indexed separately but this is not relayed onto the Index node ( only one dimension 0..n an not somethign like (1..p, 1..n) ~~ (Part , PartIndex) ) so on splitting teh curve the index "restarts" of some kind but then it is not correctly interpreted…
Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something) Sooo here is the problem: This is how it's…
i'm trying to get the same effect this guy did with his coffee mug: Specifically, this is the part i want to achieve: and also this part: I asked him how he achieved it and he was very helpful. He explains it: 'as far as I can tell, you're looking at the smoothing groups, the "ring" in between the 2 bamboo/wood areas looks…
Hey everyone! =) Some absolutely incredible work on this challenge! Love to see all the progress shots, breakdowns, and of course the finished pieces from everyone. I hope you all were able to challenge yourselves and learn from one another. <3 With November here it's time for the 93rd edition of the Bi-Monthly Environment…
Productive in terms of game programming, 3d modeling, and/or sketching? It took me about 2 months to get myself used to constantly studying all this. If I am not on my computer fooling around, doing such practicals, I am probebly reading about them. As I read on Gamedev.net that "one must sleep, eat and breathe game…