Vavle was privately funded from the start by ex-Microsoft millionaire guys. They were able to almost completely restart Half-Life a little more than a year before it's actual release. I've personally seen the original version when I was working for a local PC gaming mag here, it ran on a Voodoo 1, looked and played very…
thanks for the comments guys :) GhostScape: Cheers, I'd totally missed the blocks on the exhausts, will add them, I think i have enough geometry to support them in that area ;) . The stacks are real easy to do if you model them flat and bend them into place. infact the main manifold was modeled as a flat plane and path…
Quit trying to rig and trying to learn Mel, its not much use at this stage. I myself had the exact same experiance as you at Uni, and your doing the exact same thing i did after i left Uni ;D Start looking at Maya as just a tool, a pencil if you will, stop wasting time trying to learn everything because unless your only…
i really can't put my fingers on it, but your first overpaint posts had a much nicer lighting situation than your final results. they were moody and mystifying but the last shot is just blörp - i don't know i don't get a nice scary rotten abandoned shiver when looking at the pictures. the first shots had some color…
Hah, I see they've added some more information since they sent me the art test. There was no mention of sending 3d models, for one, I really hope that didn't play a role in me not being taken on. There's about three times as much text there now :D Still, MoP told me all I needed to know, for which I'm very grateful. Target…
@KennyW @Fabi_G Sorry for the lack of response. I appreciate the feedback. I did leave the textures a little bare, mainly because I haven't decided exactly how I'm going to execute them :D The solid outline is definitely a bit janky. A more elegant solution would look much nicer. I'll be searching for time to continue to…
I've been doodling some dragon designs the last few days in my spare time. Dragon is a strong word if you look the thumbnails below, they are more of a jungle - monkey - birdish types of dragon, and yes, as you expected , the majority of them don't brief fire, sorry if I disappointed you. I don't know why but the jungle…
First and foremost, Hi and wellcome to polycount! :D Seconds, some feedback on your work. The first thing that jumps to eye is the "lack" of value range. Most of your texture are very flat in values. You can see this by looking at the histograms for them in PS set to luminance. Try to work with more values, as at the…