Hello polycounters! I have a problem with my Character (mechanical robot) rig in Blender 2.77. It will be animated and imported into UnrealEngine 4 as a NPC. My plan for this model is the following: simple bone hirarchy to move all the joints, as well as various cables connecting various leg and arm bones with each other.…
Ah no worries :D yeah had me baffled for a bit! haha. Cheers mate :) After a bit more digging around online, I think I found the ideal weapons I'd like to have on this - the GAU-8 Avenger ( http://fc06.deviantart.net/fs71/i/2011/211/8/9/gau_8_avenger_by_flyboy008-d4268aw.jpg ) It's used on the A-10 - actually the aircraft…
no thats not what im referring to... rigs have to be made to be scaleable... a modern rig does have a lot of math inside... if there is no compensation node you cant scale the rig... its part of the rigging process to make it scaleable... https://www.youtube.com/watch?v=a9nLpe20s24 and take a look…
This is on Blender 3.6 using Auto Rig Pro. I have tried changing rest poses, adding new bones for the IK to target, adding constraints on the IK bone, retargeting on a Mixamo rig and trying to target the IK onto that, and none of it has worked.
Hello! I am a recent graduate trying to get a place into the industry. I wanted to have feedback about my portfolio, since I'm going to attend the Montreal Internation Game Summit Career Fair in a few weeks. I'm going to go out and say it right away, yes, I do know that I have both props and characters on my website, and…
BREAKDOWN Humanoid Combat Walker, human-piloted. Movement includes walking, flying with aid of a module, and converting into an all-terrain vehicle for faster ground travel. The nature of the vehicle is often dependent on the armour build of the skell, some having treads, others having four wheels or two. Operation of a…
I agree with you guys, I am not participating for months, but still I follow this comp closely. For most of the time I dont write feedback too because most of you guys far better than me and all I can think of saying "good job" which feels meaningless, when I first entered polycount when a new comp starts I would leave all…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
This is a character I am working on for my demo reel. Going for my first fully painted texture, been working the butt off, but curious what people think about it, and also looking for ways to make my painting tighter. Anything would be helpfull and appreciated. -Dredg
Since her most important asset is her boots I also got some ideas down on paper. And if this hasn't come to mind yet, Zerina is not an ideal slim champion. She is a bit more bulky and I will be using Joe Daniels rigs for this challenge. :) I think that the Stella Rig have everything I need to deliver these awsome…