Hi Guys, I've created this low poly modular asset for my environmental scene that is inspired by Rings of power series. I'm trying to improve on my texturing. The main material is stone and the golden accents are supposed to represent golden leaf that was once applied. I would appreciate your feedback on it :D
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…