Raul - thanks, yeah the top left image would be closest to the players view of the gun as its a low handling gun... I did focus on rounding off to what a player would see in that view. I see i missed a place or two though. thegodzero - yeah.... i know what your saying.
You could use a trigger volume and link that to the local rotation of the spring arm for your character. If the player is able to rotate the camera freely before entering the camera volume you will also need to disable use camera rotation from controller inside your blueprint for your player character upon entering the…
hey again guys, just posting a little flow chart I made with the help of my friend Nrek. the red line represents a theoretical path that a player would use to traverse the level. the bridge may become more crumbled with chunks hanging in a web of vines. the player would hop from chunk to chunk.
a wipeout mod in the unreal editor sounds pretty nifty. if that is going to be the players ship I feel that some more interest could of been put on the players perspective of the ship. Like putting some of that panneling effect u have on the side and top - take that around to the back too. Good job for your first asset.
graphics have been improved. They have added realtime ambient occlusion, dynamic water, soft body physics, larger crowds, better character lighting. Original video showing the tech added: http://www.gametrailers.com/player/32198.html Comparison between gears 1 & 2: http://www.gametrailers.com/player/33774.html
Nice project! In terms of modeling you have a fairly clean lowpoly mesh, good work here. I think it could use more polys all around since you have very visible facetting, especially on the big round dial in the middle and on the corner piece with where the lanyard is attached. In terms of proportions you have a few errors,…
***UPDATE 14/12*** Alright, so since I've returned to working on my project today, I've found the re-importer works as it should, retaining all of your custom masks - that is, if you created them using the functionality built into the mask editor. If you painted your custom masks into the layer mask assigned to each…
So I am working on a racing game with a bunch of friends. So far I have been working on the ship and the obstacles. These are all highpoly assets, low poly and textures still to come. The Ship!! (still a WIP any ideas, pointers would be awesome!) Boom Baby! Signs which will be placed in the track, the player will have to…
The Video Game Voters Network is a place for American gamers to organize and defend against threats to video games by registering to vote and letting Congress know how important this issue is to the community. Without a critical mass of adult video game players who are registered to vote and willing to stand firmly behind…
Jewel Seeker Entertainment needs you! Our game Apprentice Arriving™ is a Single Player Fantasy-RPG for the PS4, Xbox-One and will be available on Steam. We use Unreal Engine 4. Link to the game: Indiedb.com You are the Apprentice! Dive deep into a world of magic where nothing is how it seems. Apprentice Arriving is a game…