So upon further studying, it would seem that wire parameters are the solution here rather than reaction manager, as they use local position rather than world position!
Your base local color for the blue should be more desaturated, and your gold needs more orange hue to it to be more accurate to the concept. What are you using for texturing?
I am going to start a 3 years degree for Animation.After that, i want to get experience from local animation TV studios here. But, then i want to move.
Great palettes! Especially love the white statues/green foliage locale. Edit, here this... awesome statuary work. http://www.youtube.com/watch?&v=m9nvnrP0j8U#t=47s
Serriously, he should check out local elemtary schools, it's not like he has high standards when it comes to art. But then again that is most of the beauty of his stuff.
Looks like a world- or local-space normalmap, but you are mapping a character. If it's going to deform (bones, morphs, whatever), you'll probably need tangent-space normals instead.
Gonna go pick it up tomorrow when it's released here in the UK. I tried to grab it early from my local Blockbuster tonight but they weren't having any of it.
Haven't touched maya for 5 years but isn't it because your joints/controler local axis point the same way as your left arm instead of beeing symmetrical ?