pretty much what everyone else has said, though I think his hoody should sag down like in the concept- you might get that effect if the material for the coat was quite stiff or padded but looking at the way the material is hanging off the figure, it's not the case. Also some assymetry would really help make him more…
Hello, This is going to sound like a bit of a weird request maybe. But let me explain. At school I'm following a course about getting a job after you graduate. An assignment we've got is to interview someone who is an artist in the game industry. Of course it would be possible to take the easy route and just interview…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
Forget the low odds of going from school to AAA. The way I hear it, the odds of going from anywhere to AAA if you don't already have experience are quite remote. And of course, even if you were in it, you'll just as easily get booted out because they massively overspent on production and can't possibly turn a high enough…
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
Hi Polycount! Long time no post! The scene has come a long way. and I think I've made a lot of progress. I started gathering feedback and making improvements wherever I could. The first big thing was the floor was just way too flat. The second thing was that the walls were just way too flat! So I fixed it (and played with…
Hey man! I like the layout of your site: simple and effective! I also like your modelling and texturing skills, but: your specular maps definitely need a lot of work! Everything looks like plastic (metal, wood on the weapons look all the same). Make things pop out more and get a lot more contrast in there. For the texture:…
Nice, i like that it was done in R6, have you played with R7 yet? and if you have, any workflow sugestions you can offer to get a result like this? I'm having a little bit of trouble getting really high detailed hard surface meshes in zbrush.
Finally a decent Besson/Jet Li film(i list them both due to their latest outings being so so). Li's performance was spot on and his english seems to be getting better. I couldn't help but get attached to his character as he reminded me of Leon. He has all of the innocent childlike qualities of Leon, but when that collar…
Suburbia is not far from being a "concrete jungle." There's more vegetation, but it all seems so artificial. If you want to see some real nature, you should come visit me here in the wilderness of Northern California (far North). There's not much to do though, other than get drunk and drive off-road vehicles. In fact, just…