The file you sent me is newer than my 3DSMax version. I use Max 2014, would you save the file as an older version? And I have two questions, Will it be okay if I use "UV Xform" modifier for creating a road? I want to use UV XForm because I want to have one material for all of same roads. And is it bad not to use composite…
I'm fairly sure there's a way to convert the proprietary models to something more common like obj, though. Ofcourse, not having used it, I can't say more about it. Sketchup's nice though, especially for levels. Here are some things I found while googling: http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html…
haha very nice site and work Fletcher, just the other day this site was empty and I was cock teased by you. Now its full of win, I think my fav has to be the shield. Keep it up man stuff is great you can also add that your work is displayed in the ga montreal art gallery. Someone took a snapshot of the open house. This…
Hello guys, it's so nice you can meet your fabulous artist in this group let me introduce my studio at first we were founded in 2014 and located in Xi'an, Shaanxi, China. The One Games is specialized in game outsourcing management and 3A art production for consoles, PC and mobiles . We are a 100+ person team, we can…
**EDIT Nov 21 2014** After taking a break from this env, I've decided to go back and really put in work via lighting. I'd really love to know what everyone thinks! Thanks in advance. ***************************************** Hey guys! Long time lurker, first time poster. So I finally got the courage to start posting here…
So I started learning 3D modelling in uni,and found it quite fascinating. I tried to find some videos on youtube to improve my skills with it(I'm using 3Ds max 2014), but either most of them are too advanced or basic staff I've already learnt, so I was wondering if anyone knows a youtuber that makes slightly more advanced…
***UPDATE 8/28/2014*** ***POSITION CLOSED*** Monochrome LLC is seeking talented artists for it's Steam released and award winning title "Contagion" Position: 3D Character Artist (Contract) Salary: Negotiable (PAID WORK) Requirements: *Experience in any 3D modeling package *Experience baking normal maps and creation of…
Hello, My name is Samuel, I'm 15 years old and I'm on my last year at high school in France. I really want to become a professional 3D artist, but several artists told me that 3D art schools costs a lot and every schools aren't equal. I'm currently building a portfolio, and I could get a stage at Ubisoft Montpellier this…
Edit: We found our man, thanks everyone for submitting. We're looking for 2 mobs + variations for a Dota 2 total conversion mod. We only need 3d models, not the texture or rigging The first mob is the guardian. There are 2 variations, one at each end of the map. The mob comes out of a magical pool and container type thing.…
So I've been doing a lot of hard surface rigging lately and was generally annoyed at the Component Editor and painting skin weights in general, so I'm working on a tool that speeds up the skin weighting process. I have a video this time! http://youtu.be/GbeXhTk1pEM This tool is mostly for hard surface stuff but it's got…