**EDIT Nov 21 2014**
After taking a break from this env, I've decided to go back and really put in work via lighting. I'd really love to know what everyone thinks! Thanks in advance.
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Hey guys!
Long time lurker, first time poster. So I finally got the courage to start posting here and with that, I'd like to show you all an environment I've been working on lately! I would absolutely love all the feedback / critique / help I can get to try to make this into a wonderful portfolio piece.
Thanks in advance!
Scene Rendered in Cry Engine 3
These are some of the low poly props from the scene. The gray models are the low poly with normal/spec maps added.
Replies
Scenes really nice, feel like the lighting is a bit off in places and it feels almost a bit too bright and washed out in places.
But its still very atmospheric and looks good.
For some reason I totally like these food models!
Only critique from me is ( as said before) the lighting, which has a great atmosphere but makes it hard to see smaller details..
Thank you for the feedback so far.
I really like that you are tackling this scene. How are you getting reference? Are you just watching that episode over and over? If so, how have you not gone into deep depression because of it? I'm still upset over the red wedding.
IN all though.. looks good man. Keep at that lighting. I want to see all that hard work.
Where do you want me to look? What is focally most important?
All of your tables are lit similar, sharing a like value. Because of this, my eye is shooting from table to table, asset to asset without getting a good comprehension of what item should take precedence. Each table says "LOOK AT ME" (bloom's not helping).
Consider playing with a focal light source and then toning others down. Maybe Frey's table is the prominent piece? Maybe you tone down the others and really make the candlelight soft so that the eye finds interest there but ultimately leads to the table at the head of the room. Once you have that down, consider letting the light travel a bit more. A lot of the light that is hitting your table tops seems to stick into them like mud. Feels like a lot of key lights with an absence of fills. However, filling too much will flatten the image out, reducing contrast and drama.
It's certainly up to you, whatever you want on display, go for it. Right now, everything feels important and the composition and mood suffers because of this. Simplify - do more with less.
-Jon
You're definitely hitting that atmosphere. The bloom is a little too intense, but overall looking nice.
As there is not enough reference to base the entire environment off of, I had to imagine and use reference similar to some of the objects seen in the episode. I also tried looking at google images of the episode with little luck as most of the time the backgrounds are out of focus and its hard to see the details. I also watched the clip of the episode plenty of times...depression slowly but surely arose
I fixed the spec on some of the props and here are some more prop renders as requested by David3D.The
I am also looking to model some additional props after I get the lighting correct.
Thanks for all the comments guys. You really know how to boost a guys confidence!
PS: The order of images goes - (1)Model with fully rendered textures (2)Low poly model with Normal maps added (3)Low poly model with no textures.
That's actually a great idea! I was thinking I would do some daggers and maybe crossbow bolts/arrows. I have to make sure not to be too excessive with the arrows though.
I will post an update of the scene soon guys!
Lemme know what you think!
Thanks! Im thinking about working on one.
just wanted to say, can't wait to look at this project...
when I finish book 3. :poly136:
Digital tutors is a good place if you have cash to spare. Otherwise Youtube is good too.
The Lannisters send their regards.
Very nice scene overall, but I agree that pushing the lighting will really take it to the next level.